Iām developing a project based on the template from [three.js: Face Effects | 8th Wall | 8th Wall].
I tried loading a .glb model that includes transparency and refraction, but neither effect seems to be applied.
Is this a limitation or expected behavior of the template?
Both the head.html and the .glb model Iām using are exactly the same as those from [three.js: Gummy Transmission | 8th Wall Playground | 8th Wall] , with Three.js r132 as used in the template.
Hmm, can you share your model so I can take a look? It could be that the model is incorrectly configured.
Additionally you can use the GLTF Transmission test model from Khronos as a baseline to determine if things are working as expected.
I am using the same bear.glb as [three.js: Gummy Transmission | 8th Wall Playground | 8th Wall].
I have also checked transparency and refraction in https://gltf-viewer.donmccurdy.com/.
It seems that all of the facetracking templates are using three.js r123 as the latest version.
Is there any particular reason for this?
I completely understand.
The crucial point lies not in the version of three.js, but in the rendering approach and process
specifically, the use of camTexture.