Material Editing on Converted GLBs does not work

Repro:

  • Import an fbx, and have it convert to glb
  • Upload textures
  • Hook the textures up into the material slots on the glb
  • Hit save
  • Note that the glb file just reverts

Are the FBX textures “embedded”?

No, they are not. We tend not to do that with our assets.

They need to be embedded to work correctly, which is probably why you’re seeing the issue.

In your modeling tool’s FBX export settings, be sure to embed textures before converting to GLB in Niantic Studio.

We’ll just re-export everything as valid glb then, but it feels like a bug or at least a UX issue with the material editor that this doesn’t work correctly. Is the right way to file bugs to post issues here or is there another process that is preferred?