Model deformation

Hi @everyone, I’m currently working on a project in which I’m visualizing animated glb model of cartonic character over a marker. Character is looking fine in blender and gltf viewers but when I use this model in 8th wall project, then in AR its texture got deformed as shown in figure…


. How can I fix this issue?

Hi @Colin_Metcalfe,
If you could add the .glb file for testing it would be helpful in resolving your issue.

Is this deformation happening during an animation? More information would be helpful.