Need Image Target-to-SLAM Sample Project for Niantic Studio

I had used the Cloud Editor for.a little bit (with A-Frame), but am trying to learn Niantic Studio. However, the API is different, and I can’t seem to find clear/accurate documentation for an Image Target-to-SLAM technique using the new Studio. Specifically, I would like to initially position/scale/rotate some meshes relative to an image target (which is locked in place as a poster on a wall), but keep the elements pinned to the world using SLAM, so that if the image target is no longer in view, the elements remain in place within the room.
Can we get a Sample Project added to the project library for Niantic Studio that demonstrates this technique? It seems from reading the Forum that there are a number of people who could use this.
Please give us an example of how it’s done, and thanks for considering!

I’ll definitely look into getting this added to our Image Target sample project.

That’d be great! Thanks, George!