Objects with colliders not working in VPS

I am adding physics based interactions to my VPS location, but found out that objects with physics colliders are not rendered in the preview at all!
Even with static colliders.

This is quite a roadblock. Any way around this?

Steps to reproduce:

  • Upload GLB
  • Add to VPS (test and it shows)
  • Add physics collider
  • Test and does not show up (both static and dynamic with both mesh and box colliders)

Found 2 issues:

  1. The physics objects teleported through a plane collider and even through a thin box collider. I had to make a chunky one
  2. The collider when set to auto on a custom mesh just was set to β€˜none’ at runtime. This was only seen due to the live sync feature and otherwise would have been magic. Now I used a box collider

Hi Dylan,

I’m glad to hear you identified the source of your issue. Our physics engine tends to struggle with small colliders, so I recommend using larger ones where possible. Additionally, since LiveSync is still in preview, it’s generally best to work with it turned off for now.