I’m experimenting with towers of objects in Niantic Studio to understand why some fall and others don’t. I’m testing how scaling affects collider behavior in physics.
In the first type of tower, I increased the transform scale, which also scales the collider proportionally (keeping the collider’s local scale at 1,1,1):
In the second type of tower, I kept the transform scale at 1,1,1 and manually increased the collider’s scale instead:
I tested both types using box and cylinder colliders.
Results:
Towers using transform-scaled objects (first type) always fall.
Towers using manually-scaled colliders (second type):
- With box colliders: never fall (ideal behavior).
- With cylinder colliders: sometimes fall unexpectedly.
Am I doing something wrong?
In my game, I need a tower of cylinders that stays perfectly stacked unless another collider interacts with them. Any tips or best practices?