I have created a playcanvas project using 8th wall.
The sample used is world tracking.
I would like to make the 3D model placed here face forward when the camera is moved.
Iβd check out the lookAt
function in the PlayCanvas documentation. You could have your 3d model look at the X/Z position (and itβs own Y, so it basically just rotates around the Y axis if that is what you are going for) of the camera entity, so itβs always rotating to face the user (i.e. virtual camera)