Hello I am currently trying to create a project that has multiple scenes and launches them with an overlay that introduces them to the game and has a start button that emits the event // Start after 5 seconds
setTimeout(() => {
countdown.remove()
window.dispatchEvent(new CustomEvent('xrextrasmediarecorder:startrecording'))
console.log('\[intro-overlay\] recording started after delay')
}, 5000) to programatically click the recording button for the user however no matter how long i wait or if i retry after the xr and media recorder pipelines are there i am met with the media recorder not ready error. Do you all have any working examples of a media recorder being called in the fixed mode from an event dispatch?