Sharing: how does your a-scene look like?

Just a fun comparison between 8th Wallers…

I’m working on a project for a museum, and our a-scene looks like this:

  <a-scene
    loading-localization
    xrextras-loading
    pipeline-additions
    update-tracker
    images-360
    model-viewer
    pool__imagetarget="mixin: imagetarget; size: 3; dynamic: false"
    camera-feed-delegator
    xrextras-runtime-error
    xrextras-gesture-detector
    renderer="colorManagement:true; webgl2: true"
    xrweb="disableWorldTracking: true"
  >

Our custom components:

  • loading-localization: for translating (and redesigning) all the loading pages.
  • pipeline-additions: added QR code reading.
  • update-tracker: constantly checking a hash code for the latest release, prompting the user to reload the page if anything happens.
  • images-360: starts a 360 view.
  • model-viewer: adds a 3D model inside a-camera to always keep the model static on the screen.
  • pool__imagetarget: We have around 70 image targets but only three image target entities that we (re)use.
  • camera-feed-delegator: listens to events triggered by image targets and QR codes, delegating which entities or components should be triggered based on manifest files that describe all targets in the museum.

for me model-viewer & images 360 wrap in one components to be button switch
other is good

And what other components do you have for your a-scene? :slight_smile: