Hi there,
I have an issue that I feel should be fairly simple - in my game I have a number of balls (all with physics colliders) and a box also with a physics collider. I need to detect when the balls collide with the box. Both colliders are set to ‘event only’ - on the box I have a script called “ColliderController” and in the ADD section I have added an event listener.
add: (world, component) => {
// Runs when the component is added to the world.
function handleCollision() {
console.log(‘hello’)
}
world.events.addListener(component.eid, ecs.physics.COLLISION_START_EVENT, handleCollision)
},
No matter what combination I try - I can’t get it to work! Any help would be greatly appreciated