Studio Niantic: Pause the Game?

Hi everyone,
Does Niantic Studio have a feature to control the timeScale of the scene like in Unity? How can I pause the game on scene?

You’ll have to do it manually. I would create a component with a StateMachine responsible for handling the “paused” state and then just have everything in your game only run if the state is “unpaused”.

I’m handling it that way. but it’s quite take time to handle if there are many types of objects in the game. I am looking for a better method.

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