Studio Niantic: what is the best way to handle scenes?

Hi,
We’re working on a game using Studio, and we’ve reached a point where we have many GameObjects. It would be extremely helpful to switch between different scenes—for example, a scene for the main menu, a scene for the world, etc. However, we couldn’t find much in the documentation on this topic, aside from .scene in three.js.

What would be the preferred way to manage scenes in Studio?

Thanks

Multi-scene editing is a feature we’re still working on.

@GeorgeButlerThanks for the answer!
We’ll be eagerly waiting for it. :+1:

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