The Havok physics engine for web ( initially introduced for BabylonJS ) is both fast and feature rich ( constraints etc )
Physics for an XR experience isn’t that important ( as the experiences tend to be short ), but if you’re wanting to make a game engine, it’s going to be a lot more important for a lot of projects.
You can try out a demo of Havok working in ThreeJS here…
And in BabylonJS - this one is really cool!
A solid, fast physics engine allows for some excellent interactive XR exeriences - it might be worth changing to the best one available now, while Niantic Studio is still in beta.
I built a similar setup in Studio ( forgot to add shadow component to box, and am def not going to select each box and add it individually at this stage - 5x5x10 = 250 items to individually go through lol )
@Mal_Duffin Thanks for sharing these examples! We are evaluating how to improve Physics system over the next couple months and we will definitely consider Havok here. Somewhat related: we have additional physics capabilities set to release soon with the current system – chiefly raycasting capabilities, and more support for joints, pivot points, constraints, etc. Stay tuned!