Been working with trying to use image target tracking with ammo physics lately and having a heck of a time dealing with ammo-shape / collision bounds using physics.
Was curious if anyone has dealt with this in the past and figured out a proper setup. The entity containing my physics activated objects are inside the image target entity which I think is probably the wrong approach since the colliders live in the world space and are not updating properly due to the changing scale during xrimagefound / xrupdate event updates.
The only other approach Iβve been trying is putting the physics object container outside the image-target entity in the root of the scene, and updating itβs position using xrextras-attach, but of course the scale has to be considered once again during xrimage updates.