I have a glb of a mobile phone, I have a very long graphic displayed in the screen and using texture coordinate with mapping nodes to animate the web page scrolling upward. In blender it works great but when I bring it into 8thwall there is no animation (in the BLG viewer it also shows no animations checkboxes)
Is there a way to do this, or would I have to replace the texture coordinate and mapping with just a video of the screen scrolling ??
Blender uses its own unique rendering system, which differs significantly from web-based approaches. Tasks like animating textures often require handling through code or logic in JavaScript, rather than directly within Blenderβs rendering engine.
For rendering a video texture on a 3D model in A-frame, you can refer to this project: