I have a glb of a mobile phone, I have a very long graphic displayed in the screen and using texture coordinate with mapping nodes to animate the web page scrolling upward. In blender it works great but when I bring it into 8thwall there is no animation (in the BLG viewer it also shows no animations checkboxes)
Is there a way to do this, or would I have to replace the texture coordinate and mapping with just a video of the screen scrolling ??
Blender uses its own unique rendering system, which differs significantly from web-based approaches. Tasks like animating textures often require handling through code or logic in JavaScript, rather than directly within Blender’s rendering engine.
For rendering a video texture on a 3D model in A-frame, you can refer to this project:
We made a cool christmas app, and we’re trying to add to instagram and facebook but when we include the link to the project if someone clicks on the link it tries to open in the instagram/facebook browser and the 8thwall app doesn’t load it just shows white page. How can we advertise on social media and have people open the app with a link??
Thanks Ian, we’ve have 8,000 visit the project from our client mailout, but DAM the social media companies make it hard while trying to harvest as much data from users after they leave the site. I’m waiting to see if one of your guys responds