Hi, in my testing I’ve discovered that objects that are turned off during runtime aren’t listed in the Hierarchy window, they disappear. Using the simulator, clicking them active during runtime, they don’t appear in the simulator. I’m guessing the reason is to keep objects out of memory possibly but there are many use cases where turning a object on and off would be useful.
So the idea, enable the ability to turn on/off objects in editor and code during runtime.