Using postprocessing (unrealbloom) with xrextras capture button

Hey, we are currently designing a little experience, where we use the Unreal Bloom and the capture button from xr extras inside the scene. It’s all working fine, but when we try to capture a video, only the camera output will be displayed inside the video. Is there any workaround? Do I have to feed the stream to xrextras somehow? did not find any documentation on that.

Would really appreciate your help!
Kind regards!

Hi, welcome to the forums!

I’d be happy to look into this. Can you provide a screenshot of the issue?

Can I dm you? - as it is a wip for a customer.

Of course! I’ll keep an eye out and reply here with updates.

I’ve taken a look at the video and can confirm I see the issue you’re talking about. I’ve gone ahead and forwarded this to the engineering team, however there isn’t any timeframe for when this fix will be implemented. If it’s crucial that the virtual content shows up in the video recording I would encourage you to take a look at our XRExtras MediaRecorder, which is open-source, and see if you can implement a fix for your project in a fork.

Thank you for your swift response. We will refrain from capturing video and will only support photos for this project. We will look into the Media Recorder implementation though, thank you.

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