Video texture to a curved custom mesh (animated bottle label)

Hi. I hope you are all well and fine.

I want to enhance the label of a wine bottle.

Using the curved image target was quite easy. But I now want to apply a video texture to a curved object (transform and UVs seems to be correct) that would trigger upon the image target scan.

Thing is : it’s all upside-down.

I can’t select the “unlit” material in the mesh options cause it is not there ; only are normal/hider/shadow/video options, but when I select video, then it’s all inverted :confused:

What could be the cause of this ? (I’ve used the exact same hierarchy as the image target example from 8thwalls ; the only difference is that I want to apply the video texture to a custom curved plane instead of a basic primitive plane).

Hi, welcome to the forum!

Since it’s a Custom Object you’ve exported likely from Blender it sounds like all you need to do to fix this is to edit your UV map so the UVs are rotated 180 degrees. :slight_smile:

If you upload the model here I can take a look.

Hi.

Really strange, I had to rotate the model within blender, then inverse it’s UV. So inverted in blender but OK in studio. Weird, but problem solved.

Thank you :slight_smile:

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