Hi. I hope you are all well and fine.
I want to enhance the label of a wine bottle.
Using the curved image target was quite easy. But I now want to apply a video texture to a curved object (transform and UVs seems to be correct) that would trigger upon the image target scan.
Thing is : it’s all upside-down.
I can’t select the “unlit” material in the mesh options cause it is not there ; only are normal/hider/shadow/video options, but when I select video, then it’s all inverted ![]()
What could be the cause of this ? (I’ve used the exact same hierarchy as the image target example from 8thwalls ; the only difference is that I want to apply the video texture to a custom curved plane instead of a basic primitive plane).