I am integrating 8th Wall technology with A-Frame for creating virtual positioning system (VPS) experiences. However, I’m encountering a significant issue: the mesh data obtained from the Active Wayspot is not aligning properly with the A-Frame’s Desktop Inspector tool during the development process. This misalignment complicates the creation and accuracy of the intended VPS experience.
Hi @Kyle_Borg,
You could probably fix that using a 3D modelling software like Blender and reposition the mesh to world origin (0,0,0).
Yes, as @mihir_m stated you could certainly position your 3D model to the VPS mesh using Blender then export the 3D models with new positions. (make sure not to move the VPS mesh, just the content around it)
Secondly, you could try downloading another mesh from the VPS spot if availble to use.
Thanks! The issue is resolved.
To wrap this Topic off with some details:
If you’re encountering issues with Scans within a Wayspot GLB appearing completely off-center, here are some important considerations and steps to manage and integrate your assets effectively without altering the core position of the Wayspot scan:
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Avoid Moving the Mesh in Blender: While it was suggested above that the Scan in the GLB file can be centered in Blender, this is incorrect. If the scan seems off-center, your first instinct might be to adjust the mesh position within Blender to center it. However, this approach is not effective for 8th Wall projects. The positioning of the scan in the GLB file should remain the same as it is when imported into Blender.
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Centering Your Content Around the Scan: When adding animations or any other assets in Blender that you intend to use with your Wayspot, you should place these assets around the original position of the Scan as it appears in Blender. This means you’ll need to adapt your content to the scan’s position rather than adjusting the scan itself.
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Maintaining the Position in 8th Wall: In your 8th Wall project, do not change the position of the Wayspot scan. The position should always remain at
0 0 0
. This is crucial for ensuring that your scene aligns correctly with the real-world location and orientation that the Wayspot represents. -
Adjusting Scene Objects in A-Frame: Build your scene around where the Wayspot exists in the real world. This involves positioning all other objects relative to the Wayspot’s location within the A-Frame Inspector. Essentially, you’re designing your scene so that everything is correctly oriented and placed in relation to the Wayspot’s fixed point, which is an anchor for your augmented reality content.
I want to give a big shout-out to Mal Duffin for walking me through this issue to resolution. His guidance was crucial in helping me understand the necessity of these steps for a successful integration.
By following these guidelines, you ensure that your AR experience aligns with the real-world location and maintains the intended immersive quality. Adjusting the positioning of other objects rather than the Wayspot scan allows for seamless virtual content integration into the physical environment, enhancing the user’s experience with accurate and compelling augmented reality overlays.