Hi, Every one,
Not to hold bar or keep secretive about what i am doing.
I am a amateur game designer attending, that has some sample code I need ran By someone human and also tell me with or not the ai resources i am utilizing are proofing my CMD Properly, I am attempting to attach a txt file with the Median code i am working with to bring to AR
This Space is tentative to be an Open door mission/ maker space/studio SeeTX Rx labs 2ND phase.import * as AFRAME from âaframeâ;
import { Entity, Scene } from âaframeâ;
import { GLTFLoader } from âthree/examples/jsm/loaders/GLTFLoaderâ;
import { ARButton } from âthree/examples/jsm/webxr/ARButton.jsâ;
import { FlipperZero } from â./flipperzero-apiâ; // Assuming you have a Flipper Zero API
import { SocketIO } from âsocket.io-clientâ;
// ⊠(Rest of the code for enemy, player-position, player, game-manager components)
AFRAME.registerComponent(ânetworkâ, {
init: function () {
this.socket = io(âyour-server-urlâ); // Replace with your server URL
this.socket.on('player-position', (playerId, position) => {
if (playerId !== this.el.sceneEl.id) {
// Update position of other players
const otherPlayer = this.el.sceneEl.querySelector(`#player-${playerId}`);
if (otherPlayer) {
otherPlayer.object3D.position.set(position.x, position.y, position.z);
}
}
});
this.socket.on('teamwork-activated', () => {
// Apply teamwork boost to all players in the team
console.log('Teamwork activated!');
});
},
tick: function () {
// Send player position to server
this.socket.emit(âplayer-positionâ, this.el.sceneEl.id, this.el.object3D.position);
},
});
// ⊠(Rest of the code)
// Create the scene
const el = document.createElement(âa-sceneâ);
el.setAttribute(âarjsâ, ââ); // Replace with 8th Wall SDK
el.setAttribute(âidâ, AFRAME.utils.generateUUID()); // Unique ID for each player
document.body.appendChild(el);
// Player
el.appendChild(new Entity({
primitive: âa-sphereâ,
radius: 0.05,
color: âblueâ,
position: â0 0.5 0â,
components: {
âplayer-positionâ: { hand: ârightâ },
âplayerâ: {},
ânetworkâ: {},
},
}));
// Game Manager
el.appendChild(new Entity({
components: { âgame-managerâ: {} },
}));
// ⊠(Rest of the code)
// NFC Interaction (Simplified)
// This requires further implementation with the Flipper Zero API and 8th Wallâs spatial mapping features
const nfcReader = new NFC(); // Assuming you have an NFC reader library
nfcReader.on(âtag-readâ, () => {
// Check for proximity to other players using 8th Wallâs spatial mapping and lidar data
if (playerProximity > 20) {
// Send âteamwork-activatedâ event to server
socket.emit(âteamwork-activatedâ);
}
});
// ⊠(Rest of the code)
// Server-side code (simplified)
const io = require(âsocket.ioâ)(server);
io.on(âconnectionâ, (socket) => {
socket.on(âplayer-positionâ, (playerId, position) => {
// Broadcast player position to other clients
socket.broadcast.emit(âplayer-positionâ, playerId, position);
});
socket.on(âteamwork-activatedâ, () => {
// Broadcast âteamwork-activatedâ event to all clients
io.emit(âteamwork-activatedâ);
});
});
Key Points:
- This code provides a basic framework for MMO features.
- Player Synchronization: Basic player position synchronization is implemented using Socket.IO.
- Teamwork Ability: The core concept is included, but requires further implementation with 8th Wallâs spatial mapping, NFC interaction, and lidar data.
- Server-side Code: A simplified server-side component is included for handling player connections and broadcasting events.
Disclaimer:
- This code is a simplified example and may require significant modifications and adjustments to work seamlessly with 8th Wall Studio and the Flipper Zero API.
- The âteamworkâ ability requires further development and may involve complex integration with 8th Wallâs advanced features.
- This code does not include all the necessary security measures and should be further enhanced for production use.
I hope this revised code provides a better foundation for your Gantz-inspired AR game!