Any recommendations in Niantic Studio to optimize the mesh SPZ in our scenes?

Hi, Iā€™m integrating several scenes for my game but I feel that this harms the optimization and performance of the experience. Any recommendations?

Optimizing splats for/with Studio is something the team is actively investigating. Today, the best way to optimize a splat is to use the crop feature in Scaniverse before exporting as .spz.

For example, this splat is 16.2 MB:

After cropping, this splat is 8.9 MB:

This topic was automatically closed 4 days after the last reply. New replies are no longer allowed.