In Babylon.js 7 scene.useRightHandedSystem = true - does not work.
inspecting the camera.rotationQuaternion reveals NaN values.
works fine if useRightHandedSystem is false.
to replicate we have been using the github sample:
index.html - update babylon version to 7+ (ie, weβre using 7.45.0)
index.js - update BABYLON.SceneLoader.ImportMesh to BABYLON.SceneLoader.ImportMeshAsync (so it works in babylon.js 7)
run with useRightHandedSystem = false - works.
run with useRightHandedSystem = true - fails
inspect the camera rotationQuaternion when using right handed system
Hi, since this is not getting much attention, is it possible to do the 8thwall initialisation in a babylon.js project manually? is it possible to create a custom version of XR8.Babylonjs.xrCameraBehavior() in the below code.