Hi all!
With the Real World Impact Challenge deadline behind us now, I thought I could chime in about some issues I had around my submission: Welcome to the Wave Organ
Overall, it works great and I was able to build most of it with the help of various sample projects from the library. I started with the Studio: Door Portal project as my foundation and built up from there. There are two major issues that I wanted to highlight that you may be able to help address.
• Both in my and friends’ testing of the experience, there was a consistent camera drift issue that caused it to look like it was tabletop scale rather than how large it is IRL. Within the first minute, it loses tracking and scaling. The only reason I could see this potentially happening is that I’ve set up an empty null object below the camera for the penguin to follow with Follow Animation and that could potentially be pushing the camera into space?
• The other thing that’s happening half the time is my penguin won’t spawn at all at the start and I suspect he’s falling through the floor but can’t be sure as I’ve set up both an invisible static collider as the ground and also a dynamic collider for the character. Is there a reason this could be happening?
I made sure to invite you to my workspace and here’s video of how it looks when things are running smooth as butter: https://youtu.be/n8EJbfFVL4c?si=JOtKIvODN5SFTyGH
Thank you so much for your support and patience!