Hey there,
I’m currently having issues consistently booting up my level, which has been tested on multiple recent iphone models. The webpage to access the level will often refresh twice before entirely giving up, siting “A problem repeatedly occurred on…”. I am wondering how this can be resolved, as the experience runs, builds and lands just fine on Niantic Studio while on desktop. I’m running this on a 32GiB mac pro and am inconsistently able to boot the level (and when it does the FPS is inconsistent as well). Could this be an issue with the IDE (maybe backend prioritization of how much space the game gets to run at boot)? Our assets total in size around 30MiB, so it was our impression that this would be small enough in size to run consistently.
I should note this is not the first time I’ve encountered this issue, as I’ve experienced it in two other levels. The through line between all levels experiencing this error is that they contain Gaussian Splat scans, so I think that’s where the issue is arising. However, there seems to be nothing I can do to maintain a consistency in booting up the experience. Again, the experience has been tested on multiple recent iphone models that both ran into the same error.
I am attaching links to the experience here: WMLevel4
WMLevel4