Content moving with me (Studio)

I want to create a relative big game in terms of dimensions of the stage, but for example if something is relative near to me, like 1 meter away, and I walk in that direction, I need to translate like 5 meters to reach the object, so it’s hard to me to set a fixed size, because the world keeps moving with me, (this happens in world effects) I try the vps way, but is relative easy to lost the tracking, is there any way to keep the world in a more persistent anchor without vps, like a plane tracker behaviour with a good old anchor.
Thank you so much!

Hmm, have you tried using absolute scale?