Portal is moving away as you walk close to it

Hi,

We are using VPS in our project creating some portal experiences. But the second portal location is very unstable. When you try to walk closer to the portal to see stuff inside, all models (the portal model and the portal contents) move away too, like you are chasing it and the distance between you and the portal keeps the same. You can never walk into the portal. This is not happening to our first portal. People can walk closer to portal 1 and see the model inside. The settings for both portals is pretty much the same. Any ideas?

I remember I had the same issue before in a portal-only project without VPS (Created based on the world portal template, but I cannot walk into the portal). So maybe it is not a VPS issue?

Thanks very much!

Hello @Xinyun_Liu can you share some photos/screenshots or a gif of what you are experiencing? more information would be helpful.

Specifically the location and or environment and where you are walking.

Were you able to solve this? More information would be helpful.

@Ian,

I realized we added a rotation to the β€œVPSMesh Entity” for a wholistic rotation to our portal. I removed the rotation in VPSMesh and adjusted rotation parameters in each object separately(portal frame, portal content, hider walls etc.) and it solved this problem. I don’t know why it’s acting like this, but maybe to always keep the VPSMesh entity default?