Add the no-cull component to your entity (the code for this can be found in the example project here: https://www.8thwall.com/playground/joystick-movement/code/app.js#L12)
Hey there, i included this snippet but my model proceeds to clip when i move the camera certain positions. This also happens in the viewport inside the browser before building the app. any thoughts on how to avoid this?
Hi @Sean_Burns
You need to add this to your app.js
AFRAME.registerComponent('no-cull', {
init() {
this.el.addEventListener('model-loaded', () => {
this.el.object3D.traverse(obj => obj.frustumCulled = false)
})
},
})
Then make sure to add the component to the specific entity that is clipping
<a-entity
id="character"
gltf-model="#your-model"
no-cull
></a-entity>
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