Inconsistent Simulator Performance Across Hardware When Developing

This is a small problem for now, but ya’ll might find it interesting.

Problem: One of my employees can import and run a 3d model that has a lot of animations, but I cannot. We eventually were able to see this error in the legacy editor. We don’t see this error in studio:

THREE: Vertex Shader is not complied. Error too many uniforms

We are running different hardware. Im on a macbook, she’s on a beast 3d rendering rig. this makes sense.

Maybe Solution: Can the simulator limit the number of resources used on a persons local machine to get closer to mobile performance. Would love to be able to test low, and high end GPU performance, and also be able to simulate different internet connectivity levels.

Thanks for reading!