Is it possible to access the device’s camera and launch 8thwall using a wide-angle camera?
I’m referring to the physical camera on the device, not adjusting the field of view (FOV) of the virtual camera in three.js.
I suspect this might be more of a limitation on the web browser rather than 8thwall itself, but I came across the following article: Camera pan, tilt, and zoom
If there is a way to access navigator.mediaDevices.getUserMedia in 8thwall, I’d appreciate any guidance.
Great question! While switching specifically to the wide-angle camera isn’t built into our XR8 engine, I’ve forwarded your request to our engineering team for consideration.
You can definitely use getUserMedia since 8th Wall experiences are client-side web pages at their core. However, you might find better results with something like a CameraPipelineModule:
I haven’t tested this approach myself, so I can’t guarantee it’s the best solution, but it seems like a good direction to explore until this feature is added to the engine.
While testing is still ongoing, the SLAM seems to be working accurately so far.
That said, it would be great if this could be easily configured within 8thwall!