Having issues importing model into Studio from Maya.
I tried with a skinned mesh character and also with a simple skinned ball.
My issues are:
.Fbx to GLTF converter messes up the Blendshapes on the mesh.
.Tried to use the Maya2glTF plugin you suggest in the Docs but there’s this problem.
After the GLTF Converter creates the file, if I need to change the model parameters like Color/Scale/etc, it gives me an Filename ERROR every time.
.Tried to export the fbx to Blender and export in GLB format.
But in Studio, the model disappears everytime the model’s Pivot is outside the viewport frame(the yellow box is still in view).
I don’t know if it’s a Blender issue or not, I don’t use Blender. But when exporting from Maya in Fbx or with Maya2glTF plugin I don’t have this problem.
Thanks in advance.