Level up your workflow with Studio’s new Prefab System 🚀


Introducing Prefabs for creating reusable, customizable game templates that streamline and scale your development, and optimize performance.

Here’s what’s new:
:heavy_plus_sign: Simply drag and drop to create a Prefab: Select an object or group and drag it into the new Prefab section of the assets browser to make it a template object.
:art: Visual tooling for Prefab editing: Double click your Prefab to open the source editor view to configure and make changes that automatically apply to its instances.
:gear: Expanded game engine: Studio’s API is expanded to enable directing Prefabs and their instances at runtime with minimal code.

Check out the update in Studio & learn more about working with Prefabs in our docs :point_right: Prefabs | 8th Wall

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