Loading Space causes runtime error

I’m experiencing a recurring runtime error when transitioning between spaces. In my case, the transition is triggered by a button or a timer. This occurs in all scenes after the initial one.

my guess is that world.spaces.loadSpace() is called. The new scene loads, and immediately fails to initialize a state machine. Any more info is appreciated

Hi, welcome to the forum!

If you change your project version to an earlier one does the issue go away? You can change the version in the Project Settings.

sorry Im new to 8th wall (from unity). But when I change the project version, should I expect the studio to restart?

It shouldn’t need to restart, everything is grabbed when it runs.