Hey! So I was wondering if by any chance the crossmetaversal development supports a way to input map the controllers, so I can incorporate them into the game mechanics.
Thanks
Hey! So I was wondering if by any chance the crossmetaversal development supports a way to input map the controllers, so I can incorporate them into the game mechanics.
Thanks
Could you describe further as to what you are trying to accomplish? Thanks!
Yes! I was thinking it would be nice to map the vr controllers, since the controllers has multiple buttons it could be usefull to have a way to map the input keys like A / B / thumb trigger / index trigger.
This way I could assign functions to the right or left controller input keys to do things in the experience.
For example. A opens a menu, B is back. index trigger is click, thumb trigger, etc
thanks for listening, open to discuss aboiuot this.
I was thinking for example maping the thumbstick to use the vr controller joystick to control an avatar movement for example.
I tried to do the same thing for a prototype using VR headsets ( Quest 3 and Hololens 2 ) project I was brought on to help develop.
I couldn’t get control of any of the buttons directly - I later built the same prototype in just A-Frame, and ( as well as a noticable speed boost of the same 3D content running on the headsets browser ) I was able to add listeners and get input from the controllers.
Hopefully something like this ( allow the developer to get access to input controls ) can be enabled with the built in metaversal VR setup.