On headset controllers/hands seem to be misalligned

When testing on my headset (Meta Quest 3) the controllers (or hands depending on what you are using as input) seem to be incorrectly positioned, is anyone else having this issue?

I’ve already tested different projects from the library, made an empty project, updated the headset and restarted the headset multiple times.

Also does anyone know if VPS is working on headsets?

Hi, welcome to the forum!

Sounds like this might be a bug, can you link the sample project(s) you cloned and tested with? Additionally as far as I’m aware VPS does not work on the headset.

Thanks!

I’ve tested several but lets say Empty Project Studio: Empty Project | 8th Wall | 8th Wall
Was just wondering if other people where also having this issue at the moment when testing on a Quest 3 (or similar headsets)

A page in the documentation about which functionality’s are available for different HMD’s would be great, now I’m just working in the dark about what works and what does not. It seems that Image Targets also don’t work on the headset so using a image to get a location as a workaround also isn’t an option on Quest.