Hi Dear
I have encountered a challenge with positioning my model at the bottommost floor in the world.
Example:
When I add my model to the world, there are two floors: one is a table, and the other is the floor of my room. I want to position my model on the lowest floor—the room’s floor—even if part of my model overlaps with the table.
Could you please guide me on the best approach to achieve accurate placement of the model on the bottommost floor?
Hi Arash!
If the content should be anchored to a real-world location, consider using VPS.
However, if you need the experience to work from anywhere, determining the bottommost floor can be tricky. There isn’t a straightforward solution for this, but I’d be happy to help you brainstorm alternatives. Could you share more details about your model and setup? For instance, what the model looks like or how it interacts with the environment?
Hi @GeorgeButler
I use Three.js with 8wall for my project.
I also use Absolute Scale and Coaching Overlay features in my project.
this is how I set the position of my model: model.position.set(x, 0.0, z);
What I want: Positioning my model at the bottommost floor
These are the images of my model’s position in the world.
It seems like you’re testing in a reflective white room. Have you considered trying it in an environment that might interfere less with tracking, like outdoors or on a matte surface?
I’d also be interested in giving it a try if you could share the link!
Hi @GeorgeButler
Yes, I tested in the outdoors.
I also tested small models same thing happens.
This is my project link.
By clicking on mobile screen you can move the model.
You can also rotate the model.
Hey Arash,
I tested the behavior on my personal device and noticed that using circular motions seemed to work without issues. However, when I tried back-and-forth motions, I was able to replicate the problem you described.
Can you give circular motions a try and let us know if that works for you? I’ve also forwarded this to our engineering team as a potential bug, so they’ll look into it as well.