Puzzle Game Development with SPZ Objects - Seeking Guidance on Creating Segmentable Image

I’m currently developing a puzzle game using 8thWall, where I want to incorporate Gaussian splat objects (SPZ files). The goal is for the SPZ model to initially appear on the puzzle area, then disappear, and be replaced by a puzzle made of multiple tiles that are suffled, which the player needs to rearrange to recreate the original image.

The challenge I’m facing is that since SPZ files are proprietary to 8thWall and cannot be directly segmented into tiles, I need an alternative way to create a format that allows tile segmentation. Ideally, I’d like to generate either:

  1. A flat PNG image of the SPZ that I can programmatically slice into tiles.
  2. A GLB model that can be similarly sliced or used as a base for creating the puzzle tiles.

As of now, I haven’t found any tools that support direct conversion from SPZ to either PNG or GLB, since SPZ appears to be a proprietary format without much external tool support. I’ve looked into standard export options from 8thWall and explored tools like Blender for handling conversions but haven’t had success with SPZ.

Has anyone encountered this or a similar issue? Does anyone know of any recommendations, workarounds, or tools that might help convert SPZ to a segmentable format like PNG or GLB for use in a tile-based puzzle?

Any help or insight would be greatly appreciated!

There are no tools to manipulate .spz files apart from cropping within Scaniverse, but this is definitely on our radar. If you scan as a mesh instead of a splat, you can export a GLB.

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