Hi, I’m rendering a scene which has a glb and some planes with textures applied to them. In order to get the glb to render correctly I needed to apply the following line to the renderer: renderer.outputEncoding = THREE.sRGBEncoding
However this causes the textures on the planes to become washed out. I tried to change the color space of the textures and also see if there was a way to set up a second renderer, I haven’t found a solution with either route. Could anyone suggest how I could get these to work, or if there’s another solution I need to use to fix the issue?