I can see that the head-occluder.glb doesn’t scale to match the viewers head. I’ve done some tests and I can see the occluder is much smaller then my head, is there a way to scale the width and height of the head-occluder.glb so it better matches the viewers size?
Not sure if there’s an easy way to do this. You’d have to construct a new mesh based on the facemesh data and then apply a hider material to it.
I’m playing a little with the scale to better atch my head, but of course this is not really what I want. I was hoping there was some facial variables I could get (width height) and apply those scale to the existing occulder… but saul good I’ll see what i can figure out. Thanks for the speedy reply