I’ve encountered an issue with our project where the model starts flickering after I applied a bloom effect to it. This is an a-frame image-target project displaying multiple models (currently two).
I used the postprocessing script from Evan Carlson’s a-frame selective bloom project
Some observations:
- The script rendered the objects to low-quality
- Flickering occurs when the camera/phone is far from the model, moving it closer shows neon glow well, but still low-quality
Could it be related to the entities scaled down 2% to its original size?
//first entity flickers
<a-entity
id="logo"
gltf-model="#logo-gltf"
scale="0.0125 0.0125 0.0125"
position="0 0 0.4"
animation-mixer="clip:*"
data-bloom="bloom"></a-entity>
<a-entity
id="palms"
gltf-model="#palms-gltf"
scale="0.0175 0.0175 0.0175"
position="0 -0.1 0.1"
rotation="0 0 0"
data-bloom="bloom"></a-entity>
I should add that I’m new to AR development and 8th Wall. Could there be simpler ways to light up emissive surfaces using A-Frame?
Any guidance or troubleshooting advice would be greatly appreciated. The mural project’s already shared with the support workspace.