I have created a sample that applies Unreal Bloom to a specific entity in an A-Frame.
Unreal Bloom is a feature that I would like to use often, so if anyone needs it, please feel free to use it.
This is just a slight extension of Evan Carlson’s “aframe: camera + scene postprocessing”, but it was quite difficult for me, to do so for someone similar.
Also I made A-Frame Halftone to specific item.
The code for this project is also public, so feel free to use it if you are interested.(The Unreal Bloom project is also public) bench.8thwall.app/halftone-aframe/