Selective Bloom Effect on 8thwall

I am trying to achieve post-processing effects based on the example of Three.js: Postprocessing - Unreal Bloom.

However, all objects added to the scene are affected by the bloom effect.
I would like to select specific objects to apply the post-processing effect. Is there a way to accomplish this in 8th Wall?

Hi Yuki,

If you haven’t already, take a look at this example.

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