Skybox completely white when camera type is world and not 3D

I set an image as the skybox but when I run the game I just get a white background. Am I doing something wrong?

When my camera is set to World, the skybox doesn’t render on my computer, even though the project is configured for 3D. However, if I switch the camera to 3D Only, the skybox renders correctly.

My goal is to have the experience run in AR on mobile and as a 3D scene on desktop, so I need to find a setup where the skybox renders properly in both modes.




World mode gets rid of the Skybox because it assumes the content is designed for AR view. If you need the Skybox but want to keep AR view I would suggest creating a Sphere around your scene, setting the texture of the Sphere to the same as the Skybox and then setting the render direction on the Sphere to be “Back”.