I want to put a glb object in a sample project in tensilmaterial, but I canβt get it to work.
Can you provide a bit more context as to what youβre trying to do? Are you trying to use the three.js StencilBuffer?
and three.js: Stencil Materials | 8th Wall Playground | 8th Wall
in combination,
I would like to display this cube of stencil material with image detection.
The object I put inside the cube will display correctly if it is a primitive object, but if I put in a glb object I created, the drawing of the previous frame remains and appears on the screen like an afterimage when I move the camera.
I think the trigger is when a glb object is detected or when multiple glb objects are detected.
I am not sure what the cause is, so please let me know if you know anything about this.
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