Unlit material in the Model Setting Windows does not allow Transparency as the PBR Materials does

Hey.

I saw that now when I import a model and I go to the material setting of the imported model, I can change the material type to Unlit, but for some reason the option for transparency does not work.

If I change it back to PBR it does, Why, if the option is there it should work?

Image of the menu:

I’ll check with the team to see if this is working as intended. In the meantime can you try setting it to be a standard PBR material and use your texture as the map for emissive?

Thanks for the reply.

Just reporting the issue.

Yes, I’m doing as you said. Using the Emissive channel.