Is it possible to give me the Face mesh, so that I can imported it to Maya and use it for scale and shape reference.
I want to be able to add tentacles around the face and nose, but without the mesh it’s not feasible because I don’t know the actual scale nor shape of the face model.
Thanks.
The face mesh is generated at runtime using vertex points from processed camera frames. I’d suggest creating the tentacles as separate models and anchoring their base to specific points on the face, similar to how glasses are positioned in our sample project.
Ok, maybe I wasn’t to clear of what I needed.
I just need the 3D model of the face to import into maya, just that.
Not really interested how it will work with the face system on top right now.
Need this mesh:
Thanks.