GLB model dissappears when model origin moves out of the camera frame

Hi! Welcome to the forums!

Take a look at this post where I solved a similar issue for Niantic Studio:

https://forum.8thwall.com/t/skinnedmesh-models-with-animation-disappear-when-the-pivot-is-off-camera-in-studio/3820/9?u=georgebutler

and here’s how you solve it using Cloud Editor: