Hi! I have a particle emitter using a 3D model, and I want to anchor it to a face-tracked object. The problem is that when the emitter is parented to the tracked object, its scale gets overridden and I can’t adjust it properly. When it’s not a child, scaling works fine, but then it’s no longer tracked to the object. I’ve tried adding an empty object between the emitter and the tracked parent, but that didn’t solve the issue. I’m looking for a no-code solution that lets me keep the emitter tracked and still control its scale. Thanks in advance!
What if you bump up the scale on the particles to 10x what they usually are when its un-parented or vice versa? It’s a bit difficult to answer without the exact numbers you’re seeing.
@GeorgeButler this is the setup!
I can change the scale in the particle emitter inspector, but the gravity and force effects can’t scale down small enough. The bubbles appear larger and faster when it is a child, but I want them to retain the original scale and speed when it is not a child–I just want it to move/originate from my trohpy object.
Can you land your changes to the project and then share it with the support
workspace so I can take a look?
@GeorgeButler just shared it!
The engineering team has noted that this is a result of a bug and will fix it, however Im going to land a custom component on the Bubbles entity that fixes the scale for you so you don’t need to wait for the fix.
Thanks so much! Appreciate your help.