Particles to SLAM? aframe-particle-system-component

Imagine a smokey candle. When you move the candle, the smoke trails behind it. I expected an aframe-particle-system-component emitter to do the same. However, in my case, the whole old cloud of smoke goes with the emitter when I move it around.

Is there a way to make the particles observe world space once they are emitted?

harlyq’s 7 year old aframe-spe-particles-component has a Relative attribute for emitters that can be set to either Local or World. Is there an implementation of that in the aframe-particle-system-component that I am missing? See the attached image.

Not that I’m aware of, but I would reccomend asking the broader A-Frame community using StackOverflow and/or the maintained repo for this component.

You can try using the sprite-particle-emitter (spe) component too; I was able to use this with A-Frame 1.3.0 a while back: code / demo

1 Like