Concerning the “Face Effects: Physics” demo project which shows a string of skulls dangling from a pirate hat, I would like to implement something like the skulls, but have concerns about future proofing it.
The debugger gives a zillion warnings about deprecated three.js functions. If I use a more recent (than 1.3.0) version of a-frame, the physics don’t work, and the debugger complains about the script error “cross-origin”. If I increase the aframe-physics-system version, and address the cross-origin thing, the warnings go away, yet the physics still do not work. Only the combination in the demo works. Weirdly, in that combination, I cannot have an object3D set to a three.js mesh under the same parent as a regular a-frame object; the a-frame object does not render.
I can plow ahead using ancient versions, but that does not seem to be best practice. Do you have advice on how I should proceed?