In WebAR projects using 8th Wall + SLAM, the camera pose is fully controlled by tracking. What’s the best practice if I want to simulate a user “walking forward” (e.g. entering a portal) without them physically moving?
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Should I animate the camera position directly?
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Or is it better to animate the world/scene instead?
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Can/should I temporarily pause and resume tracking?
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Is there a recommended way to smoothly push the user “just inside” and then resume normal tracking?
Looking for general guidance or patterns other devs use to achieve this effect.